Are you a Town Hall 13 player looking to dominate the battlefield? Mastering your upgrades is the key to a strong offense and an impenetrable defense. At TH13 max, the sheer number of upgrade options can feel overwhelming, but a strategic approach ensures efficient progression. This comprehensive guide details the maximum levels for every hero, building, troop, spell, and siege machine at Town Hall 13 in Clash of Clans as of May 2025.
Planning your village’s progression effectively requires knowing exactly what you’re aiming for. Use this definitive list to identify your weak spots and prioritize your upgrades, making your journey to a maxed TH13 base smoother and more enjoyable.
TH13 Max Details (2025)
Upgrading to TH13 ushers you into the realm of formidable power and strategic depth. With the introduction of the Giga Inferno, the agile Royal Champion, and the first set of Hero Pets, TH13 is a pivotal Town Hall level that demands a strong grasp of both offense and defense. This guide outlines the max levels for all elements at TH13 max, focusing on upgrade priorities to help you dominate in clan wars, push trophies, and optimize your farming.
🦸♂️ Heroes
TH13 brings substantial upgrades to your heroes, with the introduction of the Royal Champion. Maxing your heroes is crucial for competitive play.
Hero | Max Level at TH13 | Levels Gained at TH13 |
---|---|---|
Barbarian King | 75 | +15 |
Archer Queen | 75 | +15 |
Grand Warden | 50 | +20 |
Royal Champion | 25 | New Hero (25 levels) |
Minion Prince | 50 | 10 |
🏗️ Buildings
TH13 max introduces the Giga Inferno as a central defense and offers significant upgrades to existing structures.
Building | Max Level at TH13 | Levels Gained at TH13 |
---|---|---|
Town Hall (Giga Inferno) | 13 | New (single level, functions as a Giga Inferno) |
Hero Hall | 7 | +1 |
Pet House | 4 | New Building (4 levels) |
Laboratory | 11 | +1 |
Blacksmith | 6 | +1 (Determines Hero Equipment Max Level) |
Barracks | 15 | +1 |
Dark Barracks | 9 | +1 |
Clan Castle | 9 | +1 |
Workshop | 5 | +1 |
Gold Storage | 15 | +1 |
Elixir Storage | 15 | +1 |
Dark Elixir Storage | 8 | +1 |
Builder’s Hut | 4 | +1 |
Gold Mine | 15 | +1 |
Elixir Collector | 15 | +1 |
Dark Elixir Drill | 8 | +1 |
Helper Hut | 1 | New Utility Building |
🛡️ Defenses
TH13 significantly strengthens your base’s defenses with new levels and the potent Scattershot.
Defense | Max Level at TH13 | Levels Gained at TH13 |
---|---|---|
Mortar | 12 | +1 |
Air Defense | 11 | +1 |
Wizard Tower | 12 | +1 |
Hidden Tesla | 11 | +1 |
Bomb Tower | 8 | +1 |
X-Bow | 7 | +1 |
Inferno Tower | 7 | +1 |
Eagle Artillery | 4 | +1 |
Scattershot | 2 | New Defense (2 levels) |
⚔️ Troops
A new troop, the Yeti, was introduced at TH13, along with several new levels for existing troops to match the increased defensive power.
Troop | Max Level at TH13 | Levels Gained at TH13 |
---|---|---|
Barbarian | 9 | +1 |
Archer | 9 | +1 |
Giant | 9 | +1 |
Wall Breaker | 9 | +1 |
Balloon | 9 | +1 |
Wizard | 9 | +1 |
Healer | 7 | +1 |
Dragon | 8 | +1 |
P.E.K.K.A | 8 | +1 |
Baby Dragon | 7 | +1 |
Miner | 7 | +1 |
Electro Dragon | 5 | +1 |
Yeti | 3 | New Troop (3 levels) |
Minion | 10 | +1 |
Hog Rider | 10 | +1 |
Valkyrie | 7 | +1 |
Golem | 9 | +1 |
Witch | 5 | +1 |
Lava Hound | 5 | +1 |
Bowler | 5 | +1 |
Ice Golem | 5 | +1 |
✨ Spells
Spell levels receive boosts to support more complex attack strategies and deal with stronger defenses.
Spell | Max Level at TH13 | Levels Gained at TH13 |
---|---|---|
Lightning Spell | 9 | +1 |
Healing Spell | 8 | +1 |
Rage Spell | 6 | +1 |
Jump Spell | 4 | +1 |
Freeze Spell | 7 | +1 |
Poison Spell | 6 | +1 |
Earthquake Spell | 5 | +1 |
Haste Spell | 5 | +1 |
Skeleton Spell | 4 | +1 |
Bat Spell | 5 | +1 |
🛠️ Siege Machines
TH13 introduces the Siege Barracks and provides new levels for existing siege machines, offering more ways to breach enemy bases.
Siege Machine | Max Level at TH13 | Levels Gained at TH13 |
---|---|---|
Wall Wrecker | 4 | +1 |
Battle Blimp | 4 | +1 |
Stone Slammer | 4 | +1 |
Siege Barracks | 3 | New Siege Machine (3 levels) |
🧱 Walls & Traps
Bolster your base with stronger walls and traps to withstand attacks.
Item | Max Level at TH13 | Levels Gained at TH13 | Additional at TH13 |
---|---|---|---|
Wall | 14 | +1 | 125 more pieces |
Bomb | 9 | +1 | |
Giant Bomb | 8 | +1 | |
Air Bomb | 9 | +1 | |
Seeking Air Mine | 4 | +1 | |
Spring Trap | 5 | +1 | |
Skeleton Trap | 4 | +1 | |
Tornado Trap | 2 | +1 |
🛡️ Hero Equipment
Hero Equipment was introduced at TH16 but affects all Town Halls. At TH13, the Blacksmith determines the max levels for your equipment.
Rarity | Max Level at TH13 (via Blacksmith Level 6) |
---|---|
Common | 15 |
Epic | 18 |
Note: While Hero Equipment itself was introduced at TH16, its upgrade levels are tied to your Blacksmith. At TH13, your Blacksmith can reach level 6, allowing for these max equipment levels.
📌 Summary
Town Hall 13 remains a highly competitive and exciting level in Clash of Clans. Mastering your hero abilities, understanding the impact of pets, and strategically deploying the new Scattershot and Siege Barracks are key to success. Efficient upgrade planning, especially for heroes and offenses, will pave your way to dominating TH13 max.
Hero Equipment: Don’t neglect the Blacksmith and the new Hero Equipment system. Upgrading key equipment pieces will significantly enhance your hero’s power.
Key Additions: Royal Champion, Giga Inferno, Hero Pets, Scattershot, Yeti, Siege Barracks.
Hero Focus: Prioritize maxing out all heroes, especially the new Royal Champion, as their abilities become even more critical.
Offensive Power: Keep your laboratory busy with troop and spell upgrades that complement your chosen attack strategies.
Defensive Strengthening: The Scattershot is a game-changer; prioritize its upgrade to significantly boost your base’s resilience.